NRSDK 1.8.0
What's New:
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Adapted for Nreal Air
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Automatic mode switch between 3DoF/6DoF head tracking, image/plane tracking, video capture on Nreal Air & Nreal Light;
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Added API
NRDevice.Subsystem.GetDeviceType
getting the current device's type (Nreal Light/Air) andNRDevice.Subsystem.IsFeatureSupported
check if a feature specified inNRSupportedFeature
is supported by the current device -
Adapt to Android 12 (API level 31); developer should configure
target API
toAPI level 31
inProject Settings -> Player
when building application
-
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(NRSDK Experimental) Supported overlay compositor layers allowing texture rendering with higher quality
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(NRSDK Experimental) Supported DRM(Digital rights management) protected content display
Improvements:
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Significantly improved stability of head and controller tracking
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Reduced time switching between 3DoF/6DoF via
NRHMDPoseTracker.ChangeTo0Dof
,NRHMDPoseTracker.ChangeTo3Dof
andNRHMDPoseTracker.ChangeTo6Dof
-
Reduced time building blue tooth connection with Dev Kit controller
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Optimized NRSDK configuration helper (
NRSDK->Project Tips
) auto checking and tips
Bug Fixes:
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Fixed erroneously displayed black area when using screen capture feature
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Other bug fixes