NRSDK 2.3.0
info
SDK 2.3.0 is compatible with Beam Pro and My Glasses 1.4.0. For developers using Android phones, SDK 2.3.0 is compatible with Nebula 3.8.1.
What's New​
- RGBCamera API: Added Projection and UnProjection interfaces.
- NRMetrics: Introduced the enableTearCollecting option (note: time-consuming operation), which allows the collection of tear data and outputs results in the Metrics log.
- Debounce Mode for Controller Tracker: Added a new anti-shake mode for mobile ray tracking. The debounceMode option has been added to ControllerTracker, with the default set to false.
Improvements​
- Hand Tracking:
- Enhanced joints stability and reduced latency.
- Improved pinch gesture recognition accuracy and stability.
- Better performance in low-light and complex background environments.
Bug Fixes​
- Fixed an issue where videos were not recorded after tapping "Record" and trying to view them in the album.
- Fixed an issue where hand tracking could be activated unintentionally when switching DoF modes.
- Fixed flickering issues in Unity’s controller interface when using the URP.
- Fixed an issue where controllers became unusable when resizing the Game window in Editor mode.
Known Issues​
- XREAL Light is not compatible with Samsung S23 and Beam Pro.
- URP is not compatible with multithreaded rendering.