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Version: 2.4.1

NRSDK 2.3.0

Release Date

info

SDK 2.3.0 is compatible with Beam Pro and My Glasses 1.4.0. For developers using Android phones, SDK 2.3.0 is compatible with Nebula 3.8.1.

Download NRSDKForUnity_Release_2.3.0.unitypackage

What's New​

  • RGBCamera API: Added Projection and UnProjection interfaces.
  • NRMetrics: Introduced the enableTearCollecting option (note: time-consuming operation), which allows the collection of tear data and outputs results in the Metrics log.
  • Debounce Mode for Controller Tracker: Added a new anti-shake mode for mobile ray tracking. The debounceMode option has been added to ControllerTracker, with the default set to false.

Improvements​

  • Hand Tracking:
    • Enhanced joints stability and reduced latency.
    • Improved pinch gesture recognition accuracy and stability.
    • Better performance in low-light and complex background environments.

Bug Fixes​

  • Fixed an issue where videos were not recorded after tapping "Record" and trying to view them in the album.
  • Fixed an issue where hand tracking could be activated unintentionally when switching DoF modes.
  • Fixed flickering issues in Unity’s controller interface when using the URP.
  • Fixed an issue where controllers became unusable when resizing the Game window in Editor mode.

Known Issues​

  • XREAL Light is not compatible with Samsung S23 and Beam Pro.
  • URP is not compatible with multithreaded rendering.